Since I take another writing class similar to this one, I know of the research process somewhat. Unlike this class, I can't pick a topic I'm truly interested in, so I have to do extensive research to make sure it sounds correct. The process I use is the same as well. I would look into the topic and thoroughly go through what is good and what isn't. In this class my process of research evolved because I needed to utilize separate sources and input them into my draft and papers. This experience has aided me in English 1102 and has greatly made it so I can utilize parts of my research and pick what I need and don't need. I think I've gotten better about it and I have evolved throughout this course.
The first time I started with research I always found too many sources and became overloaded with what I needed to show in my paper. Another part that was devaluing my writing was my lack of citations that were relevant and how they could be used. In the interim draft I had eight sources however I could only find five sources that actually aided me in the paper. The scene analysis was mostly me discovering how to use the research I did when watching Ratatouille as my primary source. Researching the depth of a specific scene aided me in the research process and overall I discovered different ways to research and use the information I obtained. That is how the process of research has evolved in this course.
Phoenix
Monday, April 30, 2012
Wednesday, April 11, 2012
Blog Three
The most frustrating part for me when reading the Corleone Chronicles is the language and the difficult sentence structure of the essay. It was a very academic take on the movie The Godfather and it was interesting as to how it was presented. However, using a paraphrase from it and placing it into my journal was difficult because I could not find a suitable place to put it, and I wasn't sure if what I picked even aided the my thoughts on originality. When I did place it in, it was an interesting thought I summarized from view a few pages of the Corleone Chronicles, and it probably helped the journal.
My process for using the paraphrase was to find a way to make it sound as though The Godfather was an original piece and supported my idea that the majority of movies are original in their way of presentation and the ideas they used to make it happen. The views I used accentuated it well. The paraphrase I did for the Corleone Chronicles was about how The Godfather was original, specifically with its take on the gangster genre and how it perceived family values. To me, the Godfather was original in its usage of Family as something more than a group of people who simply care for the other. In the Godfather, it was an establishment, an ideal that accentuated the foundation of how they lived, interacted with others, and protected each other. Families portrayed in film are never as deep as that, which is why it was original in many regards at the time. In the film, the Corleone family was as one in a lot of instances, and I felt that in the Corleone Chronicles, which I managed to place a paraphrase of inside pertaining to that specific circumstance.
My process for using the paraphrase was to find a way to make it sound as though The Godfather was an original piece and supported my idea that the majority of movies are original in their way of presentation and the ideas they used to make it happen. The views I used accentuated it well. The paraphrase I did for the Corleone Chronicles was about how The Godfather was original, specifically with its take on the gangster genre and how it perceived family values. To me, the Godfather was original in its usage of Family as something more than a group of people who simply care for the other. In the Godfather, it was an establishment, an ideal that accentuated the foundation of how they lived, interacted with others, and protected each other. Families portrayed in film are never as deep as that, which is why it was original in many regards at the time. In the film, the Corleone family was as one in a lot of instances, and I felt that in the Corleone Chronicles, which I managed to place a paraphrase of inside pertaining to that specific circumstance.
Monday, April 2, 2012
Blog Entry Two
This week, I researched a video game I happen to play quite frequently, Blazblue Continuum Shift Extend. What prompted this research was the need to acquire new and effective combos that would help better the character I play. To begin with, the game itself is a fighting game with a lot of specific nuances that are niche even to fighting game fans. Before research can even begin, I have to study positioning, which is the places on the screen where the character can move easily, and also how many frames I can delay and ability and for how long, and also the follow up abilities.
A lot of the notations for the moves are researched on this website dustloop.com, which has a plethora of information for anyone interested in the game, or need help picking a character. The first thing I do is check out the frame data. Frame data is a spreadsheet of abilities for specific characters detailed into things like damage, heat gain, and start-up, active, and recovery frames. The damage isn't as important as the start-up and active frames because during a match I will need to recognize the abilities in a block string so that I can retaliate. The majority of the time, I researching other characters, not the character I play. For my own character I look up optimal combos that gives me the advantage in a match-up.
There are a lot of things that are necessary and needed to research on this particular game. For instance, 6A, noted by moving the analog stick forward and pressing A simultaneously, causing an anti-air ability to occur, which is useful information if your opponent is attacking from the air and you need to know the positioned required and how to effectively defeat the opponent.
The way I acquired my sources for my annotated bibliography was that I searched on imdb.com for the films I wanted to use in my genre presentation. The films I chose were Toy Story and Final Fantasy: Spirits Within, each source was valuable and useful for me to include into my PowerPoint presentation. The sources also gave insight on various film media that have been used for CG films.
Each method I used for my daily life and academy research are similar. I found what I was looking for, tested to see if the knowledge gained was useful, and put it into practice. The only difference being that my academic research delves deeper into something I may not have known at the time, whereas self-directed research I already have an interest in the idea and can continue on from there.
A lot of the notations for the moves are researched on this website dustloop.com, which has a plethora of information for anyone interested in the game, or need help picking a character. The first thing I do is check out the frame data. Frame data is a spreadsheet of abilities for specific characters detailed into things like damage, heat gain, and start-up, active, and recovery frames. The damage isn't as important as the start-up and active frames because during a match I will need to recognize the abilities in a block string so that I can retaliate. The majority of the time, I researching other characters, not the character I play. For my own character I look up optimal combos that gives me the advantage in a match-up.
There are a lot of things that are necessary and needed to research on this particular game. For instance, 6A, noted by moving the analog stick forward and pressing A simultaneously, causing an anti-air ability to occur, which is useful information if your opponent is attacking from the air and you need to know the positioned required and how to effectively defeat the opponent.
The way I acquired my sources for my annotated bibliography was that I searched on imdb.com for the films I wanted to use in my genre presentation. The films I chose were Toy Story and Final Fantasy: Spirits Within, each source was valuable and useful for me to include into my PowerPoint presentation. The sources also gave insight on various film media that have been used for CG films.
Each method I used for my daily life and academy research are similar. I found what I was looking for, tested to see if the knowledge gained was useful, and put it into practice. The only difference being that my academic research delves deeper into something I may not have known at the time, whereas self-directed research I already have an interest in the idea and can continue on from there.
Wednesday, March 21, 2012
Journal Inquiry
The genre that is see dying out would be cartoon based children films and the genre I believe is thriving or growing stronger would be computer animated films. I feel this is the case, from the prospective of cartoon films, is that they normally don't have a strong showing in the box offices and there aren't a lot of them shown per year. Even if some are shown, they're greatly overshadowed by whatever Pixar film is coming out for that year or Dreamworks film. To me, computer animated film has taken over some of what cartoon animated film had. The cost and production values of computer animated films is much higher, but the returns from the box office is significantly greater. Which is why I believe cartoon based films are dying out, not that they will completely go way, but they aren't as thriving as they used to be in the early to late 90s.
The reason for this transition, I feel, is because of the wonders and spectacles that can be rendered on a computer. Think of how magnificent Wall-E was, trying to do something that wonderful as a cartoon would be difficult. The progression of the genre has overstepped the boundaries of cartoon-based film, and soon, I feel, it will take it completely. Since computer animated films are derived from the cartoon medium, a lot of them share the same beliefs and code of ethics, if you will. The endings will normally be a good one. No one will rarely, if ever, die. And there will always be a moral somewhere hidden between the lines or spoken aloud so that it's clear why this film is trying to do what it's doing. I think that's magical, which is why I love the genre.
The reason for this transition, I feel, is because of the wonders and spectacles that can be rendered on a computer. Think of how magnificent Wall-E was, trying to do something that wonderful as a cartoon would be difficult. The progression of the genre has overstepped the boundaries of cartoon-based film, and soon, I feel, it will take it completely. Since computer animated films are derived from the cartoon medium, a lot of them share the same beliefs and code of ethics, if you will. The endings will normally be a good one. No one will rarely, if ever, die. And there will always be a moral somewhere hidden between the lines or spoken aloud so that it's clear why this film is trying to do what it's doing. I think that's magical, which is why I love the genre.
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